Patch Notes….WoW

and I don’t mean the game.

The patch notes for Patch 3.2 are out and they are pretty shocking.

For a full version of the patch notes, go to the Test Realm Patch Notes page.  I’ll be quoting the things I find significant enough to talk about.

  • Construction of the Crusaders’ Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders’ Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers.

  • Trial of the Champion
    • 5 player (normal and heroic mode) dungeon.
    • Daily quest added to the heroic daily dungeon quest giver.
  • Trial of the Crusader
    • 10 and 25 player (normal mode) raid dungeon.
  • Trial of the Grand Crusader
  • 10 and 25 player (heroic mode) raid dungeon.

10-man Normal and 10-man Heroic.  I think that’s awesome.  I am a 10-man raider so I think that willbe great.  I do think, however, that the gear from 25-mans should be better than 10-mans.  Maybe something like…10-man normal, then 25-man normal which is equal to 10-man heroic which is lesser than 25-man heroic.  I think that’s fair.

The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.

Gotta tell ya, I’m not a fan of this.  My wife and I do 2v2, so even though we want to do 3v3 and 5v5 in the future, this change means we will be forced to do so.  Why have 2v2 at all?

  • Battleground experience has arrived!
    • Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
    • Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar – both located near the Battlemasters in either city – and turn off all experience accumulation for the cost of 10 gold.
    • Disabling experience gains will prevent a player from gaining experience through any means available in the game.
    • Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
    • Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would’ve been accumulated if experience gains were not turned off cannot be recovered.

    Absolutely awesome.  I cannot say how incredible this is.  You can do BGs while leveling without feeling like you are wasting your time and twinks can still stay at their level.  Amazing.

    When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.

    Nifty, encourages the actual completion of objectives.  I can dig it.

  • Arathi Basin
    • The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
    • The game now ends when one team reaches 1600 victory points, down from 2000.

  • Eye of the Storm
    • The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
    • The game now ends when one team reaches 1600 victory points, down from 2000.

    Okay?  Were those extra 400 points a huge problem?  /shrug

  • Emblem System Changes
    • Both the 10 and 25 player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.

    Okay, this is where I get fired up.  What are they thinking?  As someone who has never really been into the 25-man raiding thing, you’d think I’d be cheering the loudest…but not so much.

    • Both 10 & 25-man versions of the new raid drop Emblems of Triumph.  Why?  It’s been the way it is since the start of wrath, are the whiners really making that big of a stink?  I’ve seen what it takes to get a 25-man together, that effort alone is worth the jump in gear in my opinion.
    • Any dungeon that dropped Emblems of Heroism or Valor now drop Emblems of Conquest.  I’m actually fine with this.  Why?  Emblems of Conquest are NOT the highest tier emblem when 3.2 comes out.  It will make gearing for cutting edge content a little easier.  Good change.
    • Heroics awarding Emblems of Triumph.  What?  This just boggles my mind.  Heroics, which are easier than Naxx & Ulduar will award a HIGHER TIER ITEM than the raids?!?!  This makes no sense.  I’m casual, okay?  The people who are wanting this change must be UBERcasuals.  The ubercasuals want the same gear as the top-end raiders.  Why?  To do more of the content you will completely outgear?  So you can rofflestomp Heroic VH?  Wow, who needs challenge amirite?  Another argument I’ve already seen is that this will breathe life back into Heroics.  Why?  Heroics are boring content I’ve done to death and present no challenge.  Will I be more likely to do the daily now?  Yes.  Will it be more fun to me?  No.  Not at all.

    I’ve already talked mount changes, so I’m not going to go into that.

    Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.

    Okay, whatever.  I assume this is meant to prolonge arena matches, which is good.  So…sure, why not.

    Death Knights

  • Due to significant talent changes, all death knight talents will be reset for players.
  • Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
  • Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Icebound Fortitude: Cooldown increased to 2 minutes.
  • Talents
  • Blood
    • Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
    • Veteran of the Third War: Stamina bonus reduced to 1/2/3%.

  • Frost
    • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
    • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
    • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
    • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.

  • Unholy
    • Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
    • Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
    • Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
    • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
    • Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

    There are a LOT of nerfs in there.  I’m not even sure what to think about most of them.  It’s gonna take me some time to digest, but I will probably write about this section tomorrow.

    Priests

  • Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • Talents
  • Discipline
    • Penance: Cooldown increased to 12 seconds, up from 10 seconds.

  • Holy
    • Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.

    My wife’s Penance spell got it’s cooldown increased from 10 seconds to 12 seconds.  Yay for nerfing her.  I’m sure she’ll be thrilled about that.

    Warriors got…well we got an AP buff from Armored to the Teeth.  Not much, but at least it wasn’t another nerf.

    I think that’s plenty for now.  I might come back later and talk about the rest.  I know I’ve got some formatting issues, but dangit I don’t have time to fix them.

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    One Response to “Patch Notes….WoW”

    1. i COMPLETELY AGREE with you about the emblems! this will destroy all raids that are out right now!

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