Tank Fight of the Week: Auriaya

Time to come back with a new Tank Fight of the Week.  This week I’m going to talk about Auriaya, as I feel I finally have enough experience with her to give a good walkthrough.

Abilities

Auriaya has:

  • Sonic ScreechA Sonic Shockwave that deals 60125 to 69875 Physical damage to all enemies in its path.  The Shockwave damge is split between all targets in its path.
  • Sentinal BlastA massive blast that inflicts 3500 Shadow damage and increases Shadow damage taken by 100% for 5 sec.
  • Terrifying ScreechThe screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 3 sec.
  • Guardian SwarmTargets a player to be assaulted by the Guardian Swarm.

Sanctum Sentries have:

  • Savage PounceA savage pounce that inflicts 2775 to 3225 Physical damage and an additional 2313 to 2687 Physical damage every 1 sec for 5 sec.
  • Strength of the PackThe presence of other members of the pack increases damage done by 30% to all members of the pack within 10 yards.

Feral Defenders have:

  • Feral EssenceEach essence increases the damage dealt by the Feral Defender by 50%.  The Feral Defender can revive itself at the cost of one of its Feral Essences.
  • Feral RushCharges an enemy, dealing Shadow damage and interrupting spell cast for 6 sec.
  • Feral PounceThe Feral Defender pounces the target stunning them for 4 sec and inflicting Shadow damage every 1 sec.
  • Seeping Feral EssenceThe Seeping Essence of the Feral Defender Inflicts 4500 Shadow damage every 1 sec.  (aka, bad stuff you do’nt stand in, occurs on death)

The Pull

First thing’s first, you have to nail the pull.  She’s not like other bosses where you just charge in screaming or use a ranged attack to pull, no sir…not this chick.  Whoever pulls this chick better not be the person who gets hit first or they are gonna die all over the place.

You see, Auriaya has two kittens (Sanctum Sentries).  They are cute and all, but they have some serious leaping and clawing ability.  If you are far enough way from them when they aggro, they pounce and you bite the big one.  The idea is for the puller to either transfer the aggro (via Hunter’s misdirect) or not be in LoS when they pull (via Death Knight”s Death and Decay or Shaman totems).

sampson-1

The pull is easiest with a hunter.  We have everyone stack up on the tank (see my fine art illustration) while the hunter goes out and misdirects to the tank.  The cats and Auriaya come screaming around the corner, but when they see the person they have aggro on they are too close to pounce!  Good news.

auriayapic

As the tank during the pull, my job is to live and get snap aggro.  As they are running towards the corner I am hitting shield wall and blood rage so I can immediately thunderclap and start beating on them with my normal rotation.  My job, once things stabalize is to keep Auriaya on me while the Pally tank holds the kitties.  The DPS kills the kitties one at a time and, for me at least, it becomes more of a tank and spank with a twist.

Other methods we’ve used to pull are the Death Knight dropping Death and Decay to get aggro while the Pally drops concecrate on the group.  The bad guys get aggro on the DK, but when they move into the Concecrate they get aggro on the Pally.  I’ll usually taunt Auriaya while the Pally keeps the kittens.  The craziest method we’ve done is to have the Paladin bubble himself and walk around in plain sight of the cat lady like he’s lost.  They aggro on him, but can’t damage him because he’s bubbled.  So they come looking for someone else to eat, which is supposed to be me.  This works because once they get to him and see they can’t eat him, they look for someone else, but everyone else is too close to pounce.

The Fight

Once things have stabilized and the first two Sanctum Sentries are down, I pull Auriaya out of the corner and put her back to the stairs she just came up to get to us.  At this point in the fight my responsibilities are fivefold.

  1. Don’t die.
  2. Hold threat.
  3. Keep her from standing on/near the Seeping Feral Essence.  (Bad stuff that is black and round and you can’t miss)
  4. When she casts Terrifying Screech use Berserker Rage so she doesn’t fear me.
  5. After using Berserker Rage to not get feared, interrupt her Sentinel Blast.

That’s it folks.  The hardest part of this fight is most definitely the pull.  Once you get the pull down, your job is to not get feared and interrupt her Sentinel Blast.  That’s why I am so awesome for this fight.  I never get feared, thanks to Berserker Rage and I can always interrupt thanks to Shield Bash.

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